Art Deco — Style Prompt

Black lacquer, engraved gold line and airbrushed geometry: a 1930s poster that moves. Every composition has a centre axis, transitions open or close along it, and light arrives as bulbs switching on one by one. References (grammar only): A. M. Cassandre posters (giant geometry, steep perspective, airbrush inside hard edges); Chrysler Building / Rockefeller Center ornament (setbacks, sunbursts, chevrons); Busby Berkeley overhead numbers overheads (human kaleidoscopes); The Great Gatsby (2013) title sequence (gold line drawing itself on black); Gershwin-era symphonic jazz (clarinet, piano, muted trumpet). Never copy a poster layout, a real building, a character, a typeface design or a melody.

1. Essence, and what it is not

A world built from gold keylines on warm black, filled with airbrushed hard-edged volumes (Cassandre, Lempicka), organised around one vertical axis. Ornament is the picture: sunbursts are backgrounds, stepped arches are frames, a dial is a progress bar, a bulb marquee is a reveal. Motion is mechanical and symmetrical: things unfold from the centre, doors split along the seam, lights switch on in counted order. Native register: glamour with a clock ticking (an event, a deadline, a launch).

Not a gold-foil slideshow (things move and have volume), not Art Nouveau (no whiplash curves, no flowers), not a flat vector poster (volumes are airbrushed and rimmed), not a 60s spy title (no silhouettes on flat colour).

2. Materials & rendering

3. Colour logic

4. Type & subtitles

5. Motion quality

6. Camera grammar

A vocabulary, not a route. Opening and ending come from the topic.

Move What it expresses Can serve
Symmetric split (two door leaves hinged at the edges; or a revolving-door wipe) a threshold crossed a new place; a new chapter; a reveal behind a façade
Leaves sliding shut over the live shot a door closing on a moment leaving; a decision made; the end of an era
Extreme low-angle Cassandre tilt scale and aspiration a goal far above; a tower, a rocket, a monument
Architectural section (pull out to a cutaway of the whole building) progress through a structure climbing, descending, a process in stages; a company's floors
Busby Berkeley overhead, mirrored and rotating people become pattern a team, a release, a celebration, a system of parts
Push-in on a dial, medallion or clock the number is the plot a deadline; a count; a milestone
Match-cut on shape (circle → circle, ray → ray) two places, one rhyme jumping between departments, cities, eras
Low oblique along a sign or marquee light travelling letter by letter a name revealed; a launch; a score being counted
Pull back from detail to skyline where the moment sits in the world aftermath; a city-wide effect; scale

Framing: the centre axis is sacred; an asymmetric frame must resolve to it within the shot. At an emotional peak the protagonist fills ≥ ~1/3 of frame height (smaller, the face reads as a prop in the ornament). Transitions: splits, revolves, arch openings, shape matches; never a generic dissolve or slide.

7. Sound palette

8. Native moves

A menu: use the ones your story needs.

9. Pitfalls of the medium

10. Engine

Canvas2D, deterministic in t, in demo/engine/: deco.js (gold gradient, gline, airbrush, motifs, drawShape for any path in the deco manner, color for the one-colour exception), type.js (title bar, digits, badges, dial, clock, subtitleCard), bulbs.js (any text → bulb sign, litSequence), cam.js (pinhole camera, cardTransform). demo/frames.js renders model sheets and style frames from the real engine. Signatures and a minimal example that draws something not in the demo: DEMO.md "Engine reference".

11. Variation space

You decide the structure, the characters (or none), the settings, the opening, the ending, the camera path, the pacing, the accent colour and what gets counted. All far from our demo:


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.