Assembly-Line Diagram — Style Prompt

A process explained as a factory cut open in elevation: a silhouette (a body, a machine, a building, a city) is sliced like a doll's house into rooms on floors, each room a work station with a machine, a numbered plaque and tiny workers; coloured pipes carry the goods between them, and the colour of a pipe is the legend. The camera rides one piece of cargo through the whole line, and every station starts working the moment it arrives. References (grammar only): Fritz Kahn, Der Mensch als Industriepalast (1926: the body as a cut-away factory, rooms with coloured frames on a dark ground, numbered stations, pipes with highlights, workers in white coats); Nigel Holmes's explanation graphics for TIME (thick black outlines, flat colour, a flat offset shadow, the joke said straight, short bold labels with right-angle leaders). Copy neither: no traced plates, no aged paper, no period lettering.

1. Essence, and what it is not

Not Isometric Infographic (no isometric or perspective view: everything is a flat front elevation), not Whiteboard Explainer (no hand, no drawing-on), not Exploded Teardown (no 3D parts flying apart), not Blueprint (full colour on paper, not white lines on blue), not a keynote (no slides, no centred title pages, no page headers).

2. Materials & rendering

3. Colour logic

4. Type & subtitles

5. Motion quality

6. Camera grammar

Always a flat front elevation: the camera pans, tilts, pushes and pulls in the plane of the drawing, never rotates into perspective.

Move What it expresses Can serve
Truck with the cargo the flow, one piece followed an opening; moving between stations on one floor
Push through a door shape entering the system the intake; going inside a part
Tilt down a chute, slabs wiping past going down a level the next stage below
Pull back from a part to the whole floor the parts working together a sorting or splitting station; a held comparison
Follow one colour one output's path where one product goes while the others leave frame
Porthole POV (circular mask) the outside world reaching in a trigger, an alarm, a customer, an event
Whip down a pipe urgency a demand that must be met now
The great pull-back the whole line at once the ending: the full silhouette with every station lit

Transitions happen inside the drawing: passing through a shape, floor slabs wiping the frame, a match cut on the same piece of cargo, a colour follow, a circular porthole mask, a whip along a pipe (directional motion blur from the camera's speed plus speed lines, rendered once, never stacked ghosts). No page turns, no fades to paper, no white flashes.

7. Sound palette

8. Native moves

Our demo opens on an ordinary factory with the title sign dropping over the infeed, uses taking it apart into colours (entered on a match cut) as its turn and ends on light the whole line. A new film opens and ends another way: the outside event seen through the porthole first, a truck with one cargo already riding the belt, an ending that follows one colour to its output in the outside world, or the factory going dark station by station.

9. Pitfalls of the medium

10. Engine

11. Variation space

The agent decides the silhouette (a person, an animal, a phone, a car, a city block, a ship), the process and its stations, the metaphors, the cargo, the outputs and their colours, the palette within the paper + ground + spot rule, whether there is a voice, and the music.


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.