Liminal Found Footage — Style Prompt

Camcorder tapes recovered from empty, endless, fluorescent-lit spaces. Rules instead of monsters. Genre reference (grammar only): "the Backrooms" internet folklore and new-weird / rule-horror; 1990s consumer camcorder footage. Never use the word "Backrooms", wiki "Level" numbers, community entity names, or any existing organisation or logo inside the film. Everything on screen (rules, forms, company voice, any presence) is original.

Suits short films; the length follows the walk, and the dread thins out once nothing new goes wrong.

1. Essence, and what it is not

Not a horror film (no monster close-ups, no gore, no jump scares, no score stings), not an ASCII/CRT terminal piece (the artefacts are tape and lens, not phosphor and scanlines), not a ruin (clean is part of the style).

2. Materials & rendering

3. Colour logic

4. Type & subtitles

5. Motion quality

6. Camera grammar

A vocabulary, not a route. Opening and ending come from the topic.

Move What it expresses Can serve
Walking POV down a corridor routine, the endless establishing the space; time passing
Slow pan off a detail to the space scale; the space goes on a reveal; a first look
Glance down at the feet obedience, avoidance obeying a rule; not looking
Crouch and hold on printed text reading; bureaucracy a rule; a contradiction
Zoom + focus hunt into the distance seeing / not seeing a presence; a doubt
Identical framing after a tear, only the OSD changed time removed a jump; a loss
Turn a corner, hold still a threshold an exit; a choice
Slow push-in with no sound the pull of something a door; a sign
Backing away while filming retreat, fear leaving a room; a rule broken
Camera set down on a surface, static, recording alone abandonment the operator gone; a long wait
Whip toward a sound, then nothing expectation denied a noise with no source

Framing: text readable and uncovered; any presence small, far, and in a region of dead lights. Transitions: tape events only.

7. Sound palette

8. Native moves

A menu: use the ones your story needs.

9. Pitfalls of the medium

10. Engine

demo/world.js (layout, light DataTexture, custom lighting and fog shaders, props), demo/tex.js (procedural wallpaper, carpet, ceiling, panels, notices, signs), demo/vhs.js (VHS camcorder ShaderPass), demo/osd.js (bitmap font, REC, battery, clock, title generator), demo/subs.js (608 captions), demo/thing2d.js (organic silhouette), demo/story.js (timeline, camera keyframes, focus / fear curves, time warp), demo/main.js (renderer, post chain GTAO + DOF + bloom → VHS, handheld rig). File map and build: DEMO.md.

11. Variation space

You decide the location and its materials, the procedure or reason for filming, the rules, the route, the presence (or none), the signal colour, the opening, the ending and the length.

All far from our demo:


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.