Bauhaus Shapes — Style Prompt

An explainer told only with circles, squares, triangles, arcs and straight lines, set in opaque colour on a light, matte paper. Every shape is a quantity drawn to scale (area is the amount), the shapes are the characters, and type only names them. A thin construction grid lays out each scene before anything lands, and folds away when it is done. References (grammar only): the Bauhaus preliminary course (Itten, Albers, Kandinsky's point–line–plane), Bayer's and Moholy-Nagy's typography, Swiss and mid-century information graphics. Copy no poster, logo or typeface of the period; the look is today's: a light ground and a modern palette, never the aged-paper red–yellow–blue–black.

1. Essence, and what it is not

Not Swiss Motion Graphics (there type is the material; here type is a label and the shapes carry the meaning), not Mid-century Cartoon (no characters, no faces), not Data Storytelling (no axes, ticks and legends as chrome: a ruler appears only when it measures something), not a slide deck (no headers, no centred stacks, no page turns).

2. Materials & rendering

3. Colour logic

Six colours per palette, assigned by role, never by hue:

Role Use
paper the ground, at least 40% of the frame; also type reversed on fields
protagonist the dot, the smallest amount, the thing the story follows
field the one large area (a slope, a total, a heavy block); at most one per frame
pivot bases, pivots, middle amounts, the square that holds the title
secondary swept areas, outer rings, a pale band
ink type, paths and thin bars only; never a large area

4. Type & subtitles

5. Motion quality

6. Camera grammar

7. Sound palette

8. Pitfalls

9. Native moves

  1. The snowball: a protagonist dot rolls up a field-colour slope, gains a ring at each step of growth, draws its arcs, and ends as a disc that breaks the frame.
  2. The ruler: the slope swings flat; ticks rise from it, each to the height the growing thing had reached, so the grid draws the curve.
  3. Cut and tangent: a compass circles part of a shape, it slides out leaving a hole, two tangents tie the hole to the piece, an equals sign drops between them.
  4. The ghost: a finished shape drains to its outline; a second run grows inside it, and the outline is the comparison.
  5. The grid sets the type: lines left by the last scene become baselines and cap lines; numbers rise into them; operators are built from shapes (+ is two crossed bars, = is two bars, a point is a ball).
  6. Swept area: a lever or a hand turns and leaves a wedge.

Our demo opens on the snowball with the title built on the grid, turns on the ruler and cut and tangent, and ends on the grid sets the type. A new film opens and ends another way: a swept area as the first move, an entry through a shape or on a whip, the ghost as the closing comparison, or an ending on a plane that runs out of frame.

10. Range

Our demo, its story and build: DEMO.md