Scale Zoom Explainer — Style Prompt

Solid flat shapes on a deep night-blue ground, each with one shade step and hard-edged ring "glows", drawn to true scale inside each frame, guided by a small character who is the camera's own lens. A continuous change of scale carries the viewer through orders of magnitude while a scale ribbon in the corner reads the field of view. References (grammar only): mid-century educational posters and flat vector science illustration (solid fills, two values per object, geometric forms); the Eameses' Powers of Ten (one continuous change of scale with a readout); children's science picture books (a guide who points). Copy none of their characters, layouts, typefaces or music; never name them in the film.

1. Essence, and what it is not

Not Isometric Infographic (no isometric projection, no dioramas), not Data Storytelling (no charts on paper), not a 3D soft-body render (no rim light, bloom or depth of field), not Sci-fi Hologram HUD (no glowing wireframes), not a keynote (no header bars, centred stacks or page turns).

2. Materials & rendering

3. Colour logic

Example (our demo): night #1D2052 with rings #252A63, #30367C; blue #4D7CFE / #3A5FD9; mint #3FD8AE / #22B38C; coral #FF6B5E / #E14B45; sun #FFC84A / #F2A12F; cream #FFF4E2 / #F0DCC0; mist #9298D4.

4. Type & subtitles

5. Motion quality

6. Camera grammar

Move What it expresses Can serve
Log-space dolly through a shape (ring, lens, iris) going down a level of scale every change of scale; a chapter turn
Pull back from an extreme close-up revealing who and where a cold open; a "this is the real size" moment
Slow push with a 2–5 % creep attention, reading time a measurement; a label being read
Tracking with a moving thing while pulling out travel, duration light crossing space; a journey with a clock
Frame within frame (a magnifier inset) a detail too small for the scale an orbit's height; a cell's part
Shape match (a small dot becomes the next subject) the same thing at two scales a planet dot to a planet; a cell icon to a cell
Fly-through layers (clouds, skin) crossing a boundary atmosphere; skin; a wall; water

Subject at least a third of the frame height at key moments; titles and labels in the free third; subtitles bottom left, instrument bottom right. Transitions are made from the medium (rings, lenses, concentric layers, a covering cloud bank); no crossfades, no hard cuts inside a zoom.

7. Sound palette

8. Native moves

Our demo opens on a pull back from the guide's lens in extreme close-up, uses true size, at last and inside the lens as its turns and ends on the scale ribbon summary. A new film opens and ends another way: a black frame with one dot that turns out to be a planet, the scale ribbon alone with its first stop lighting, an ending on the guide back on a hand at true size, or a pull back through every ring in two seconds.

9. Pitfalls of the medium

10. Engine

11. Variation space

The agent decides the levels and their order, the guide (any character whose eye or tool can be the lens), the everyday comparisons, the camera route, where the ground colour changes and the lead instrument for each level.


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.