Flow-field Wind Lines 流場風線 — Style Prompt

An invisible field — wind, current, traffic, any flow — made visible as thousands of thin ink streamlines engraved on warm paper, with darker strokes running along them at the local speed. The lines are computed from data or a physical model, never drawn by hand; they bend round coasts, mountains and objects, change colour as the magnitude crosses meaningful thresholds, and the camera travels over the printed world beneath them. References (grammar only): meteorological streamline charts and wind-flow maps (lines that follow the field, colour by magnitude); 19th-century engraved sea charts (hatching, double coastlines, italic water names, cartouches); line-integral and evenly spaced streamline visualisation in scientific graphics. Copy none of their layouts, colour ramps, typefaces or icons, and never name them in the film.

1. Essence, and what it is not

Not a particle effect (no glowing dots, no additive light, no bloom), not Data Storytelling (no axes floating on blank paper as the main picture), not Satellite Briefing (no photographs), not a weather app (no rainbow ramp, no neon on black), not a keynote (no slides, header bars, chapter numbers).

2. Materials & rendering

3. Colour logic

Example (our demo): grade ramp #262C38, #2C3A4A, #3E525C, #705C3A, #9E6828, #C46C26, #C83A24 on paper #ECE0C4.

4. Type & subtitles

5. Motion quality

6. Camera grammar

Move What it expresses Can serve
High oblique push over a calm field scale, the quiet before an opening; a season; a baseline
Orbit round a centre while descending something organising itself a vortex forming; a crowd gathering; a whirlpool
Pull-up to the whole map, north up the path, the context a track; a route; a spread
Near-nadir lock with creep reading, judging a legend; a comparison; a threshold
Dive to a grazing pass over the surface force, contact a landfall; a breach; a current hitting a pier
Top-down follow of the moving feature travel, squeeze a strait; a pass; a bottleneck
Long pull-back with a hold aftermath, the whole story an ending; a summary; a record

Tilt up to ~66° with haze; at low angles lines may lift off the ground slightly (a few km in world units) to give parallax. Transitions are camera moves only: blended shot functions, no cuts to black, no dissolves between places, no page turns.

7. Sound palette

8. Native moves

Our demo opens on a high oblique push over a calm field, uses the printed verdict as its turn and ends on a long pull-back held over the whole track. A new film opens and ends another way: a single line drawn across blank paper that multiplies into the field, the grazing pass already inside the strongest flow, a printed legend the lines pour out of, or an ending on the last reading landing as the field relaxes.

9. Pitfalls of the medium

10. Engine

11. Variation space

The agent decides the field and where it comes from, the world under it (chart, landscape, building section, sky), the thresholds of the ramp, the camera path, the pacing and whether there is a verdict.


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.