Gilded Illumination — Style Prompt

The whole frame is one gilded miniature painting, and the story happens inside it: flat mineral pigments inside firm ink outlines, white-lead highlights and dots, and real gold leaf (laid in squares, with seams, burnished) that only shines when a light inside the picture moves across it. No book, no page, no desk: the picture fills the screen edge to edge, and at the end it can be revealed as one whole painting inside its own border. References (picture grammar only): Gothic and late-medieval miniatures (blue grounds with gold stars, gold grounds with punched diapers, foliate and quatrefoil frames, stepped leaning rock spires, scalloped clouds, continuous narration with one figure shown several times). Copy no specific painting, figure, layout or border; never name a manuscript or painter in the film.

Rules below are what make the style; everything marked Reference is one good way to do it, free to change per film.

1. Essence, and what it is not

Not Stained Glass (no lead cames, no transmitted light), not Art Deco (no streamlined geometry, no metallic gradients as decoration), not Ukiyo-e (no woodblock bleed, no bokashi), not Paper-cut Lightbox, not a fantasy game map, not a flat vector illustration with yellow circles.

2. Materials & rendering

3. Colour logic

4. Type & subtitles

5. Motion quality

6. Camera grammar

A virtual camera over a flat painted world (centre, log zoom, roll).

Move What it expresses Can serve
exponential pull out of the leaf from the material to the picture an opening; a reveal of scale
push through a quatrefoil / foliate frame entering the picture, changing chapter a hero introduced in a roundel, then the world
follow along the path of a continuous narration a journey, time passing a climb, a pilgrimage, a delivery
foreground spire or cloud wiping across an elided stretch of time without a cut the middle of a long walk
locked frame while light rakes revelation, value the finished work, gold, a seal
a band of light sweeping the whole picture the world changes a sunrise, a verdict, a return
a ring of gold light spreading from a touch ignition, a decision, a turning point a key turning in a lock, a seal pressed
hard cuts on circles, centre to centre match, repetition a wheel to a halo, a coin to a seal
the big pull back to the whole painting the story was one picture endings: every scene seen at once

Framing: the painted world fills the frame edge to edge; a patterned border can be the camera's frame and, at the end, grow into the whole painting's frame. Allowed transitions: continuous zoom, push through a frame, foreground wipes, match cuts on shapes, hard cuts on the beat. Forbidden: page-turn wipes, slide transitions, cross-dissolves between unrelated scenes.

7. Sound palette

8. Native moves

Our demo opens into the material, out of a macro of dark leaf, uses the touch as its climax and ends on the pull back to the whole painting, its border growing from the corners. A new film opens and ends another way: a gold ground with nothing on it yet and the first stroke of colour, a holy card whose gold is laid, then lit, a brush fill of the first blank area, or an ending on a locked frame while light rakes across one finished object.

9. Pitfalls of the medium

10. Engine

11. Variation space

The agent decides the painted world (a mountain, a city, a garden, a sea), the hero, where the light comes from and what it touches, the story's stations, the palette within the pigment list, and the music within the band.


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.