3D Map Explainer — Style Prompt

Real elevation and real imagery built into a three-dimensional map with the vertical exaggerated, lit by one warm, low sun; a sea coloured by its real depth; and over it a layer of data that glows, flows and lights up along true geography: routes, lanes, measurements, pillars. One camera falls from space into the place, flies over it, cuts it open, and climbs back out. References (grammar only): news organisations' 3D terrain explainers (a dive from the whole region to the point that matters, then back out); documentary aerials in low raking light (relief stood up by its shadows); nautical charts (lanes, separation zones, soundings, title blocks). Copy none of their colours, icons, typefaces or camera paths; never name them in the film.

1. Essence, and what it is not

Not Satellite Briefing (grey analyst imagery seen straight down, hairline measurements), not Transit Map (an abstract diagram), not Isometric Infographic or Low-poly Island (no stylised diorama), not Sci-fi Hologram HUD (no invented chrome, no wireframe terrain), not a slide deck over a map (no header bars, centred blocks or page turns).

2. Materials & rendering

3. Colour logic

Example (our demo): deep sea #0E2230, shallows #1F5A5C, sand highlight #E8D2A6, data amber #FFA63D / core #FFC36B, boundaries #D9E6EE, traffic #F4E6CF, rulers and the measured line #F6EEE0, land ink #2B2119, sea type #BCDBE6, comparison teal #2FA3B0 / range #8FD6DE.

4. Type & subtitles

5. Motion quality

6. Camera grammar

Move What it expresses Can serve
Push in from space finding the place an opening
Dive and level out (log distance, pitch from ~80° to ~45°) arriving a region to its key point
Near-locked oblique reading a measurement a width, a name, a verdict
Orbit + crane down to the cut looking under the surface a cross-section
Low tracking shot along a line travelling it a lane, a river, a road
Crane up around a quantity weight, scale a pillar growing
Big pull-out over the whole region context, alternatives routes around, other places
Square-on side view an honest comparison quantities on one scale
Pull back to the globe consequence an ending

Transitions: dissolves through the atmosphere (globe ↔ map, with the cameras matched), the cut that opens the ground, one rhythmic hard cut at most, everything else continuous. At key moments the subject fills a third of the frame; subtitles bottom left; sources in a corner.

7. Sound palette

8. Native moves

Our demo opens on the dive from orbit, uses cut the map open and quantities on the ground as its turns and ends back to the world. A new film opens and ends another way: a close, low shot that climbs to reveal the region, a single glowing point on a dark region, an ending on a last quantity held over the place, or the cross-section closing back into the map.

9. Pitfalls of the medium

10. Engine

11. Variation space

The agent decides the place, the question, the data layers and their order, the camera path, the exaggeration factors and whether there is narration.


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.