One-line Drawing — Style Prompt

A single ink line that never leaves the paper. Everything on screen is that one line being drawn; scenes don't cut, they morph. References (grammar only): Osvaldo Cavandoli's La Linea (1971) — one line is both the world and the character, and transformations of the line are the jokes and the transitions; Gjon Mili's 1949 photographs of Picasso drawing with light — the confidence and speed of a single gesture; Norman McLaren's Begone Dull Care and Boogie-Doodle — lines drawn to the music. Do not copy La Linea's character, its gibberish voice, or any specific continuous-line illustration.

1. Essence, and what it is not

Not a whiteboard explainer (no hand, no marker, no erasing, no text-heavy boards), not ink wash (no tones, no brush bloom as a look), not a line-art animation with cuts and many strokes.

2. Materials & rendering

3. Colour logic

4. Type & subtitles

5. Motion quality

6. Camera grammar

A vocabulary, not a route. The camera is one continuous move: composition centre, zoom, a few degrees of roll, and a follow weight (0 = composed, 1 = locked to the nib); the follow point averages the nib over roughly −0.55…+0.4 s (lag and anticipation), with a soft clamp keeping the nib inside the central ~70 % of the frame. Opening and ending come from the topic.

Move What it expresses Can serve
Follow the nib (high follow weight) travel; momentum; a thread of time a journey; a process; a timeline
Composed frame, low follow weight a scene that must read as a whole a vignette; a joke; a diagram
Macro on the nib intimacy; the act of making a first touch; a signature; a detail
Hold with a slow push-in weight; a stop a loss; a doubt; a decision
Mirrored framing rhyme across time parent and child; before/after
Continuous pull-back everything was one picture a reveal; a map; a word
Lateral scroll with the line running ahead a horizon; a graph; a race a stock chart; a heartbeat; a road
Roll with the line vertigo; play a loop-the-loop; a fall; a dance

No cuts. Transitions are morphs: the last stroke of one image is the first stroke of the next.

7. Sound palette

8. Native moves

A menu: use the ones your story needs.

9. Pitfalls of the medium

10. Engine

In demo/: geom.js (samples SVG paths by arc length in the browser, adds tangent-continuous connectors, assigns time by curvature, marks and holds), ink.js (the line renderer: pressure, bleed, pooling, tremble, dry brush, accent stretch, blot, minimum screen width), paper.js (paper, fibres, tooth, vignette), cam.js (composition keys + nib follow + soft clamp), hands.js (pen and hand shadows), subs.js (written-on subtitles and titles). The drawing itself lives in one file of SVG path strings and a chapter table (face.js); replace it with your own path. Debug views (?all=1, ?cams=) render the whole path or many camera views in one session: see DEMO.md "Build notes".

11. Variation space

You decide what the line draws, whether it reveals one final picture, where it stops, the accent (or none), the opening and the ending. All far from our demo:


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.