Color-Coded Mechanism — Style Prompt

A real mechanism built in 3D and coloured like an anatomy plate: a pale ground, one flat colour per subsystem, the part being explained in a single accent. The machine runs truthfully (true ratios, true rates, true physics), and the camera cuts it open, explodes it by system and follows the force through it. References (grammar only): anatomical atlas plates (one colour per system, colour as the legend); technical drawings and section views (hatched cut faces, title blocks, leader lines); exploded-view assembly diagrams. Copy none of their layouts, typefaces or plates; never name them in the film.

1. Essence, and what it is not

Not Exploded Teardown (no product photography, no materials, no real-brand object), not Blueprint (light ground, filled solids, not line-only), not Isometric Infographic (a perspective camera that moves through the object, not a fixed diorama), not Glass Product Render (opaque, matte, no refraction).

2. Materials & rendering

3. Colour logic

Example (our demo): ground #F3F0EA, neutral #DDD8CF, ink #25282D, energy #E6B94F, transmission #79B09F, control #8A97D4, accent #E8472A.

4. Type & subtitles

5. Motion quality

6. Camera grammar

Move What it expresses Can serve
fast pull-back from a detail to the whole object scale, a question an opening hook; a reveal of context
slow orbit around the object volume, that it is real a cut opening; an exploded stack
crane down through a cut entering the inside the change from outside to mechanism
low tracking shot skimming over the parts following the force or signal a power path; a data path; a sequence
locked overhead reading and comparing a ratio; a parameter; a verdict frame
side view of an exploded stack the systems as layers a breakdown; what happens without one layer
push-in to a contact point at slow speed the one interaction that matters a ratchet pawl; a latch; a valve opening
big pull-out to the whole object, cut still open the answer seen in context an ending; a summary

Framing: the subject fills ≥ 60 % of the frame width in explanatory shots; text sits in the clear third, never on parts; nothing important in the subtitle corner. Transitions are made inside the object: a cut opening, a lid lifting, layers exploding or landing, a match cut on a mechanical event. No dissolves, page turns or slides.

7. Sound palette

8. Native moves

Our demo opens on a fast pull-back from a detail to the whole object, uses explode by system, remove one layer as its turn and true slow motion of one contact as its climax, and ends on the whole object, still cut open. A new film opens and ends another way: the machine already exploded, assembling itself; the outside of a product with a section plane sweeping in; an ending on a parameter drag left at its best value with the verdict held; or the camera rising to the whole system the machine is part of.

9. Pitfalls of the medium

10. Engine

11. Variation space

The film decides the machine, the systems' names, the story, the opening and ending, the camera path, the pacing and how much is cut open.


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.