Silkscreen Travel Poster — Style Prompt

Opaque, hard-edged flat inks pulled one colour at a time through a screen: 4–6 inks per poster, stepped colour bands instead of gradients, thin paper-white gaps where the registration slips. Information is revealed the way the print is made: one layer, one beat. References (grammar only): - 1930s–40s WPA national-park screen prints: 4–6 flat inks, lit and shade faces, stepped-band skies, a dark information band, concentric sun rings. - Fifty-Nine Parks (contemporary): restraint, paper as a colour, a series on one template with a new palette per poster. - The physical process: hinged screen, squeegee pushing an ink bead across mesh, split-fountain pulls, drag streaks, pinholes, off-register slivers.

Never copy a real poster's composition, park name, lettering or logo, and never name a real agency.

A scene style: it does a practical job (a guide, an event poster, a destination series) for any place, event or product with a few facts. See §11 for the jobs.

1. Essence, and what it is not

A poster being printed on camera. Every colour is an opaque ink laid by its own pull; later ink covers earlier ink completely. No halftone, no fluorescent ink, no line work: a shape's edge is where one flat ink stops. Gradients are forbidden: skies and haze are stepped bands (a flat colour, thinning stripes, the next colour).

What makes it read as silkscreen and not as flat vector art: - Registration: every layer offset 1–3 px at 1080p; a knocked-out shape leaves a crescent of bare paper. - Overprint edge: a faint multiply ghost ~2 u off under each ink, leaving a darker sliver where ink laps over ink. - Ink thickness: a light rim top-left, a dark rim bottom-right, fills only; fresh ink has a wet sheen that fades within a second. - Paper: cream stock with fibres; mottle and pinholes in paper colour, visible only on ink.

Not risograph (translucent fluorescent overprint with halftone grain), not ukiyo-e (key-block line work with bokashi), not woodcut (carved line), not low-poly (3D facets). This style is opaque, line-free, flat and banded.

2. Materials & rendering

3. Colour logic

4. Type & subtitles

5. Motion quality

6. Camera grammar

A vocabulary, not a route. Opening and ending come from the topic.

Move Expresses Can serve
Truck with the squeegee, slight roll, frame edge in view the act of printing; colour arriving a hook; a split-fountain sky
Locked top-down full sheet layers stacking into a picture watching a poster build; a comparison
Fast pull-back as the screen lifts the reveal of a finished layer a scene complete; a title
Push + tilt to the info band reading facts; a date; a price
Truck through a foreground silhouette (tree, lamp post, sail) in screen space passing into the next poster poster-to-poster transitions
Crane through loose planes (multi-plane parallax) depth, a journey inside the print a route; a climb; a street
Slow lateral dolly along a row of prints a set, a range a series wall; colourways
Push into the mesh until the weave shows the craft, the grain of the medium an intimate beat; a detail
Log-zoom pull-back to the wall or window the poster in the world a final lockup (hold ≥ 3 s)

Close-ups on a portrait sheet keep its edge in frame (a full-bleed print has no edge to show); a squeegee across a close-up is tilted with the handle hidden, so it doesn't split the frame. Layers change by squeegee, posters through foreground silhouettes, a diagonal sweep that prints the next poster behind the blade, or a table move. No dissolves, no bare cuts.

7. Sound palette

8. Native moves

Each serves information order. A menu: use the ones your film needs.

9. Pitfalls of the medium

10. Engine

demo/engine/silk.js prints any shape in this style from a Path2D: makeTextures, paperSheet, ink(ctx, {path, knock, paint}, {color, reg, clip, sheen, trap}), wipeRegion/wipeFront (ragged pull), squeegee (blade, beads, split fountain), screenFrame, inkFinish, bandSteps (the gradient substitute), shape helpers. demo/engine/poster.js (full-bleed print with partial pulls and loose layers, ticket stub, end card, pickInk contrast), demo/engine/scenes.js (places as ink parts in print order, any print size), demo/film.js (timeline, cameras, sweeps). API table and a minimal example that prints a new shape: DEMO.md.

11. Variation space

You decide the subject, the scenes and their planes, the palettes within the colour logic, the number of posters, the camera path, the opening, the ending, the instrument family and the length. Use cases are grammar for the order and duration of information; build your own timeline from the user's facts.

Use case Information order (print order) Hold per layer Length
Trail / attraction guide place → per item: scene → name → difficulty → distance → time → footer title ~3 s; name ≥ chars/12 + 1 s; stat row ≥ 2.2–3 s after its last item 30–40 s, 3 items
Event / festival poster scene pulls → headline → date → venue → call to action headline 2.5 s, date + venue 3 s, final 3 s 15–20 s
Destination series one template, a palette per place: name → one fact → series wall 2.5 s per poster + 4 s wall 20–30 s
Product drop layers around a flat product silhouette → name → colourway ×3 (re-ink) → price / date 1.8 s per colourway 12–18 s
Seasonal / hours notice one poster re-inked per season → season + hours 2 s per swap 10–15 s

All far from our demo:

A new place is a new scene in demo/engine/scenes.js; reusing the demo's places or timeline is not a way to make a film.


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.