60s Spy Title Sequence — Style Prompt

A cut-paper, four-ink opening title sequence for a film that never existed: silhouettes move through sets built out of the credits themselves, every brass stab is a cut, and a title is assembled from the pieces. References (grammar only): Saul Bass's titles for North by Northwest, Anatomy of a Murder and Vertigo (flat opaque inks, abstraction down to silhouettes, type as structure); the 2002 homage by Kuntzel + Deygas for Catch Me If You Can (a cut-paper chase through graphic sets, lateral tracking). Not a gun-barrel opening, not a tiptoeing cartoon panther, not a copy of any real title's logo, lettering, characters or shots.

1. Essence, and what it is not

Not flat vector motion graphics (the edges are cut, the paper is physical), not a halftone print style (no dots), not a Swiss grid (diagonals, jaunty type, playful), not a spy parody with gadgets and gun barrels.

2. Materials & rendering

3. Colour logic

4. Type & subtitles

5. Motion quality

6. Camera grammar

A vocabulary, not a route. Graphic, flat, decisive. Opening and ending come from the topic.

Move What it expresses Can serve
Wide on a full credit line, then truck in reading, then action any location built from type
Lateral tracking, one screen direction pursuit; momentum a chase; a race; a delivery
Hard cut on a brass stab punch; a new location montage; a reveal; a gag
Graphic match cut (same shape, same position) rhyme; acceleration wheel → coin → pupil → moon
Locked single shape on a flat ground mystery; an icon a cold open; a clue; a logo
Silhouette against a giant circle the hero moment a catch; a triumph; a stand-off
Diagonal split into a grid fragmentation; many at once a split screen; a conspiracy; a team
Vertical pan down a column of type descent; a list a building; a roster; a countdown
Push into a letter until it fills frame a letter becomes a place a door; a tunnel; a window

Framing: strong diagonals (~30°), big flat grounds, figures small against type. Match cuts keep circle centres and sizes identical across the cut. No dissolves.

7. Sound palette

8. Native moves

A menu: use the ones your story needs.

9. Pitfalls of the medium

10. Engine

In demo/: paper.js (four inks, cached scissor edges, cut gaps, paper shadow, texture, silhouette layer with joint slits), glyph.js (League Gothic → opentype.js outlines → re-cut letters), chars.js (silhouette rigs, poses, run/walk cycles), title.js (custom cut title glyphs, diagonal split), story.js (tempo grid, single source of timing), film.js (timeline, acting, cameras, subtitles, sound events). ?sheet=1 renders a model sheet, ?frame=<scene> a style frame. File list and build steps: DEMO.md "Build notes".

11. Variation space

You decide what is pursued, by whom, the locations (as credits), the inks, the opening and the ending. All far from our demo:


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.