Watercolor Brush — Style Prompt

A hand-painted journal page that paints itself: translucent brush strokes with dry-brush flying white on warm cotton paper, hand-written notes beside what is painted, nothing drawn with a vector line. References (grammar only): naturalist field-journal and botanical-plate watercolours (specimen + note); long horizontal handscroll panoramas (one continuous painted world); the textbook "transect" diagram (a gradient read across space). Borrow the grammar, never a specific artwork, character or layout.

1. Essence, and what it is not

Not ink wash (colour, not ink tones; no calligraphic brush-as-gesture), not impasto (no thick paint, no knife), not a children's picture book (no crayon, no cute outlines), not vector illustration with a watercolour texture laid on top.

2. Materials & rendering

3. Colour logic

4. Type & subtitles

5. Motion quality

6. Camera grammar

A vocabulary, not a route. The picture is one painted sheet; cutting is rare. Opening and ending come from the topic.

Move What it expresses Can serve
Long lateral dolly over a continuous world a gradient; a journey; cause and consequence a transect; a route; a timeline
Vertical tilt along one object scale; measurement a tall tree; a building; a depth
Locked sheet, things painted in study; attention a specimen plate; a recipe; a diagram
Slow push into a detail the observer leaning in a seed; an insect; a hand-written note
Pull-back to a map or diagram the whole re-framed where it all happened; a system
Mist wash to blank paper chapter end; time passing a season; forgetting; a new place
Page turn / new sheet slides over a new entry in the journal a new day; a new species; a new case
Change in time on a locked view growth; decay; history a season cycle; before/after; deep time

Framing: generous paper margins; one hero subject per view with its note; labels never cover the subject. Transitions: brush-edge wipes, mist, a page turn, or a continuous camera move; no hard video cuts, no dissolves between unrelated pictures.

7. Sound palette

8. Native moves

A menu: use the ones your story needs.

9. Pitfalls of the medium

10. Engine

In demo/: engine.js (RNG, easing, noise, monotone keyframe tracks; the stroke engine mk, drawS, drawList, sprite, clump, edgeOf, withSeed), plants.js (plant and prop generators, local coordinates, root at 0,0), scene.js (layers, wash strips washPoly, world placement add, annotations hand / leader / note), main.js (map, mist, HUD, subtitles, render(t), async init → READY), paper.py, fetch_fonts.mjs, mix.py, render.mjs. API table and a minimal example: DEMO.md "Engine reference".

11. Variation space

You decide the subject, the structure, what gets painted, the palette logic, whether anything is measured, the opening, the ending and the camera. All far from our demo:


How our demo was made (story, shots, score, end card, build): DEMO.md. Read it after your treatment exists.