Projection-Mapped Model — Style Prompt

A pure white massing model of a real place stands on a plinth in a dark room, and a projector paints data onto it as light: one layer at a time, falling on the surfaces that face it, spilling a little past the plate. The model never changes; only the light on it does. References (grammar only): projection-mapped planning models in city galleries (the dark room, the soft throw, colour only on white surfaces); macro model photography (shallow focus at rooftop height); editorial data graphics (one figure, one label, one source per layer). Copy none of their layouts, typefaces, colours or music, and never name them in the film.

1. Essence, and what it is not

Not Isometric Infographic (no diorama or icons), not Low-poly Island (no invented terrain), not Sci-fi Hologram HUD (no wireframes; light lands on matter), not Satellite Briefing (no imagery), not a laser-scan or point-cloud film (no scan lines; light is projected, not measured).

2. Materials & rendering

3. Colour logic

4. Type & subtitles

5. Motion quality

6. Camera grammar

Move What it expresses Can serve
Macro glide at rooftop height, shallow focus the model is a real object an opening; a detail that matters
Crane up and back the whole pattern only seen from above revealing a hole, a cluster, an edge
Slow orbit with a rise the city as a whole, layers accumulating growth over time; comparisons across the model
Boom down to a low angle against black height, skyline tall buildings, heights, a single tower
Side-on track along a line a measured distance on the model a shadow, a corridor, a route, a view line
Pull back as the house lights return the data stops; the object remains an ending; a reset between topics

At key moments the subject fills a third of the frame height; readouts left third, subtitles bottom centre, pins never over the readout. Transitions are light changes on one take (lights out, a layer replacing another, the projector going dark), not cuts, fades or wipes.

7. Sound palette

8. Native moves

9. Pitfalls of the medium

10. Engine

11. Variation space

Decide per film: place and scale, which layers in what order, their colours, the opening, the camera path, the ending, the pace.


How our demo was made (story, shots, score, title card, build): DEMO.md. Read it after your treatment exists.